Docs · Go-live checklist

Launch

Go-live checklist

Tick every line before your game goes public.

  • The game plays normally with the SDK blocked or missing.
  • No local test addresses are left in your allowed list or hostOrigins.
  • Item and milestone ids are final and agreed with us, along with prices and rewards.
  • The game pauses and resumes on the events, and works on a phone and a desktop.
  • No ad network or ad code of your own anywhere in the game: ad breaks only through VPlay.ads.
  • If it reports scores: a few real runs show up on the Trophy sheet, and the right "better score" direction is set.
  • The game is served over HTTPS from the address we registered.